Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-nHzZa-d9kOe-wpNci-5abSh-tDDmQ | 12/16/5 | 85.7 | 0.92 | 2026-06-27 19:23:14 · 25m 22s | |
| CSGO-BeUDE-pTFC4-vzQja-L8DdM-dcf8E | 20/22/7 | 76.7 | 1.03 | 2026-06-20 19:52:03 · 52m 23s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.