Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-W8JAS-ezLvU-fCo7q-5fWhR-ASfCG | 15/19/9 | 69.4 | 1.05 | 2026-07-05 20:34:55 · 34m 26s | |
| CSGO-XrhnG-wET8H-WZ9TG-ORwrS-jHR7B | 13/24/6 | 55.6 | 0.61 | 2026-07-01 20:52:45 · 45m 12s | |
| CSGO-PsW9p-kaSZm-5ZqrP-i5HYG-8w9TM | 9/18/7 | 59.0 | 0.65 | 2026-07-01 20:14:24 · 31m 48s | |
| CSGO-HN5Vv-OSOSR-RyhWE-b9JY6-EqbcP | 14/15/7 | 92.1 | 1.18 | 2026-06-27 22:14:07 · 32m 50s | |
| CSGO-9ShnJ-DvSzr-7ZjBE-P5oqZ-KmG4C | 11/15/3 | 69.9 | 0.84 | 2026-06-27 21:33:43 · 31m 2s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.