Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-PPP2x-ViMvR-H8nzO-Bf9EB-soi9Q | 8/16/4 | 59.6 | 0.50 | 2026-06-29 09:53:09 · 28m 58s | |
| CSGO-crE5a-tQaa2-8AtEN-cU8ik-dYmQD | 1/6/2 | 43.4 | 0.31 | 2026-06-28 18:59:27 · 10m 51s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.