76561197964858862
Our own 0–100 skill index, a weighted composite of every performance dimension we can measure from this player's parsed demos — not Leetify's rating. Each row below shows its raw value, its 0–100 sub-score and how many points it contributed to the final number.
Provisional — based on only 3 analyzed matches. Firms up as more of this player's games get processed.
Final score = weighted average of each dimension's 0–100 sub-score. Contribution = sub-score × (renormalized weight). Not affiliated with Valve/Leetify/FACEIT — this is our own measure from our own demo parsing.
Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
Account Signals
0%Account is 1+ years old
Game details are private - can't verify CS2 playtime
Game details are private - can't verify game library (already accounted for once via CS2 Hours above)
5+ friends
round(level / 10), capped at +3
3+ badges owned
Inventory is private - can't verify
Cross-Platform Consistency
-5%FACEIT level 8 (6+) but no FACEIT match in 180+ days while still active elsewhere
Our Own Match Data
-13%10.5% of kills through walls across 3 analyzed matches (penalty scales above 4%)
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-GpayB-zH3Xb-ToYTb-hecCY-ZkrVQ | 11/17/3 | 42.5 | 0.73 | 2026-07-02 18:30:37 · 35m 32s | |
| CSGO-LQz2F-bM6bb-qtR6A-Ntnu7-xyZQM | 15/14/3 | 74.2 | 1.13 | 2026-07-02 17:52:26 · 32m 59s | |
| CSGO-qXizk-48hzq-btjF8-tXUrv-GWRZQ | 12/19/3 | 47.2 | 0.60 | 2026-06-21 20:32:01 · 40m 20s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.