Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-fAjqO-3OXZ9-2dLym-2SWB5-2pmwG | 17/12/5 | 89.7 | 1.39 | 2026-07-06 18:39:42 · 30m 20s | |
| CSGO-JE9oR-3eX65-yYVmV-hCcKq-yfUGQ | 14/14/4 | 74.0 | 0.93 | 2026-07-03 10:01:20 · 37m 19s | |
| CSGO-SFQjZ-4dCLj-GVYVT-wEOVu-ohtnC | 18/16/6 | 90.5 | 1.28 | 2026-06-27 12:56:39 · 33m 0s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.