Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-Fo4MW-iv6hE-QEq7x-2ZsQ8-Xz8rN | 34/11/4 | 146.0 | 2.33 | 2026-07-02 19:17:33 · 35m 34s | |
| CSGO-QMEHb-LNjnx-M9WF3-vmSRd-OuiTL | 26/10/7 | 124.2 | 2.01 | 2026-07-02 18:36:19 · 32m 47s | |
| CSGO-Wkn6x-DYx5X-qFzW9-uJq7t-5rwjN | 13/20/8 | 80.3 | 0.83 | 2026-06-28 19:08:09 · 35m 39s | |
| CSGO-UK6Sf-XdmKX-CfRCK-AA3sy-jVMQC | 12/13/0 | 75.0 | 0.92 | 2026-06-28 18:42:02 · 22m 39s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.