Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-Gat7n-oa9xK-ts66B-JtPht-jDWPA | 22/7/3 | 143.9 | 2.24 | 2026-07-03 19:28:23 · 18m 47s | |
| CSGO-RbFHO-HTf7N-wkYH8-qESvJ-S8kXM | 18/14/4 | 133.9 | 1.46 | 2026-07-03 18:58:46 · 26m 37s | |
| CSGO-zJOxn-sqPOk-BvvRJ-PfrTw-NrYbD | 17/15/5 | 87.6 | 1.29 | 2026-07-02 20:57:00 · 26m 30s | |
| CSGO-NAJxH-QufFo-DkYJD-yqUEA-qycuB | 16/17/5 | 85.1 | 1.03 | 2026-07-02 20:27:06 · 26m 50s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.