76561197964759016
Reference: pro level (dashed) · to the right = better than a typical pro = suspicion signal.
Our own 0–100 skill index, a weighted composite of every performance dimension we can measure from this player's parsed demos — not Leetify's rating. Each row below shows its raw value, its 0–100 sub-score and how many points it contributed to the final number.
Weighted across 8 measured dimensions; weights renormalize over whatever data we have.
Final score = weighted average of each dimension's 0–100 sub-score. Contribution = sub-score × (renormalized weight). Not affiliated with Valve/Leetify/FACEIT — this is our own measure from our own demo parsing.
Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
Account Signals
-5%Account is 1+ years old
Game details are private - can't verify CS2 playtime
Game details are private - can't verify game library (already accounted for once via CS2 Hours above)
Friends list is private - can't verify
round(level / 10), capped at +3
3+ badges owned
Inventory is private - can't verify
Our Own Match Data
-1%Peak single-match outcome anomaly 13.5/100 (rating/ADR/KD/HS% combined) — above the network average of all analyzed performances. Confirmed-banned cheaters average ~2.3x the network's typical peak. Dampened — a lone standout among 25 analyzed matches reads as variance, not a pattern.
TeamDocks rating & ADR trend · last 25 analysed matches
Aim profile (Ø %)
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-c3PWc-ubwhY-XkMqM-esEQv-rNcqA | 11/18/5 | 66.6 | 0.77 | 2026-07-02 20:03:07 · 30m 42s | |
| CSGO-pnx5t-eVA3e-TBpyn-VGHaM-HSWsO | 8/19/5 | 51.3 | 0.49 | 2026-07-01 21:11:27 · 32m 13s | |
| CSGO-mZbCU-Ba9Gm-YyWZq-9kDO5-hKMkO | 11/17/7 | 56.5 | 0.80 | 2026-07-01 20:19:54 · 38m 29s | |
| CSGO-XCbZe-W4p4p-DtZKB-F8orN-mnnYF | 18/14/2 | 108.3 | 1.41 | 2026-07-01 18:25:27 · 25m 45s | |
| CSGO-PjYX6-knLvn-zpn5f-5hZuw-Nf78F | 11/25/10 | 58.1 | 0.62 | 2026-06-29 21:39:44 · 54m 0s | |
| CSGO-ph5qy-pC379-2QRtp-LzD7h-WtTGQ | 15/21/1 | 53.0 | 0.75 | 2026-06-29 20:38:47 · 47m 54s | |
| CSGO-ivCXO-NwPcw-zx4yx-WJEPS-AHtdA | 15/16/4 | 72.4 | 1.04 | 2026-06-29 19:57:40 · 38m 0s | |
| CSGO-SZ3nr-PZYrk-MiOam-J4B5V-yjDFN | 4/17/3 | 40.1 | 0.18 | 2026-06-29 19:15:02 · 30m 53s | |
| CSGO-6qhUU-YFnh2-mHhy2-bzTUp-TDERE | 10/13/3 | 73.2 | 0.89 | 2026-06-28 20:39:38 · 27m 18s | |
| CSGO-NPOXV-azcVr-Gv9uZ-rmrmv-EWtrD | 19/21/6 | 79.0 | 1.07 | 2026-06-28 19:51:38 · 44m 18s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.