Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-rX2mk-ynsLi-sLSFn-a4xEe-84fGH | 12/16/2 | 48.5 | 0.94 | 2026-07-05 04:10:54 · 36m 4s | |
| CSGO-QqtAG-A3Kwr-W4FKH-idRsu-N3MAK | 22/14/4 | 86.2 | 1.44 | 2026-07-03 00:08:41 · 42m 56s | |
| CSGO-ncUmA-DqejN-25tzz-EKfvu-rfdZH | 24/14/8 | 96.8 | 1.59 | 2026-07-02 17:01:36 · 39m 59s | |
| CSGO-VAfKt-vqsFO-mML4T-XUv8K-m9hWA | 25/22/6 | 94.9 | 1.10 | 2026-06-24 11:17:59 · 50m 23s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.