Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-r6ow3-5xmWn-2KPPz-FpdO9-7pmwG | 18/15/9 | 88.6 | 1.25 | 2026-07-05 20:46:17 · 37m 2s | |
| CSGO-9EzRs-EpL7n-D5LOH-GScLo-QiHvM | 26/16/3 | 81.1 | 1.40 | 2026-07-05 19:49:13 · 53m 13s | |
| CSGO-z4CVO-jAeGM-H6zot-94R9k-WNmkP | 13/18/9 | 75.7 | 0.99 | 2026-07-04 23:34:10 · 37m 24s | |
| CSGO-knzmK-hvZpM-s3LXT-Wodbs-7WFuA | 22/24/3 | 67.4 | 0.96 | 2026-06-13 12:17:00 · 55m 38s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.