Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-j9Mty-FVN6s-Ri2vw-qYUiC-QdvLA | 12/19/4 | 67.0 | 0.75 | 2026-07-03 17:15:02 · 28m 19s | |
| CSGO-D3HEm-GPNEX-R8bet-N6kBP-nntOH | 9/20/5 | 54.1 | 0.58 | 2026-07-03 16:38:13 · 34m 4s | |
| CSGO-6N3RU-QR3CA-wpPDf-e589E-59qBE | 19/14/3 | 86.9 | 1.16 | 2026-07-02 18:38:49 · 36m 4s | |
| CSGO-G74A7-7UuBu-8vhdk-8SQqu-UNv5G | 13/21/8 | 86.8 | 0.95 | 2026-06-26 18:31:27 · 45m 1s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.