76561197964617052
Reference: pro level (dashed) · to the right = better than a typical pro = suspicion signal.
Our own 0–100 skill index, a weighted composite of every performance dimension we can measure from this player's parsed demos — not Leetify's rating. Each row below shows its raw value, its 0–100 sub-score and how many points it contributed to the final number.
Weighted across 8 measured dimensions; weights renormalize over whatever data we have.
Final score = weighted average of each dimension's 0–100 sub-score. Contribution = sub-score × (renormalized weight). Not affiliated with Valve/Leetify/FACEIT — this is our own measure from our own demo parsing.
Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
Account Signals
-12%Game details are private - can't verify CS2 playtime
Game details are private - can't verify game library (already accounted for once via CS2 Hours above)
Friends list is private - can't verify
Inventory is private - can't verify
Our Own Match Data
-5%Peak single-match outcome anomaly 19.6/100 (rating/ADR/KD/HS% combined) — above the network average of all analyzed performances. Confirmed-banned cheaters average ~2.3x the network's typical peak. Dampened — a lone standout among 11 analyzed matches reads as variance, not a pattern.
5.6% of kills through walls across 11 analyzed matches (penalty scales above 4%)
TeamDocks rating & ADR trend · last 10 analysed matches
Aim profile (Ø %)
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-sGJpB-WDfwo-6Oy8u-stJnf-9sLbM | 17/16/4 | 102.9 | 1.23 | 2026-07-04 19:35:32 · 28m 0s | |
| CSGO-Qen48-GRFOK-a5Xe6-mn45V-aQ4qB | 16/13/6 | 76.2 | 1.24 | 2026-07-04 18:51:26 · 29m 55s | |
| CSGO-Nj3oc-muqwJ-tuQzp-t9m2T-3krFF | 20/14/6 | 98.2 | 1.53 | 2026-07-04 11:30:16 · 35m 24s | |
| CSGO-cteVD-3Z3NO-Ox7Ld-J2ZTK-28CBM | 26/17/7 | 114.9 | 1.60 | 2026-07-03 16:13:31 · 41m 18s | |
| CSGO-MCEdO-OKEyq-tcBGp-aR8xQ-HnF8D | 13/15/5 | 112.9 | 1.31 | 2026-07-03 15:46:15 · 20m 14s | |
| CSGO-Aa4S7-wJp7Q-GssTG-3z8HP-tGvjN | 6/6/4 | 90.3 | 1.20 | 2026-07-03 15:31:40 · 12m 51s | |
| CSGO-xhJbt-DrjOm-SBvwe-i5Whd-OuiTL | 21/16/10 | 94.1 | 1.32 | 2026-07-02 18:03:11 · 29m 49s | |
| CSGO-ih8nN-kKiA3-WEdCO-TkedC-CAhrM | 13/18/18 | 93.7 | 1.11 | 2026-07-01 18:06:17 · 34m 26s | |
| CSGO-wVuPM-NzD9E-E4F3X-t8XBU-JRRyL | 22/17/4 | 106.2 | 1.35 | 2026-06-25 18:44:37 · 35m 12s | |
| CSGO-Juhbp-Zrn2k-AmbXU-kwVAX-vFweM | 18/10/3 | 104.1 | 1.51 | 2026-06-24 20:51:52 · 31m 38s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.