Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-9HDPy-EXGdG-xZaxY-k9rQZ-oF7yD | 17/16/5 | 87.3 | 1.11 | 2026-06-22 18:00:50 · 40m 11s | |
| CSGO-FGZho-ncf7y-CFS5r-NwMnX-Bkb3K | 12/17/5 | 69.5 | 0.82 | 2026-06-21 19:27:16 · 32m 34s | |
| CSGO-Be9m7-uAZsz-SQDUR-tANYv-ohtnC | 6/14/4 | 57.7 | 0.71 | 2026-06-20 09:55:03 · 21m 0s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.