Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-MDTzx-pYcjv-92T3V-yGJSY-suGvM | 10/18/3 | 56.2 | 0.73 | 2026-06-25 12:00:09 · 38m 43s | |
| CSGO-Krcnt-NkZ6p-CeONa-nQP27-AfxTC | 12/16/8 | 77.3 | 1.03 | 2026-06-17 09:54:45 · 32m 23s | |
| CSGO-mmw9f-zRtZw-zWLWG-5z6Oh-aYK9P | 21/25/8 | 80.1 | 1.04 | 2026-06-15 19:54:57 · 53m 33s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.