Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-meK9q-i6wQC-DEN9d-rvHbN-x7D7K | 19/13/3 | 85.2 | 1.43 | 2026-07-09 18:55:18 · 28m 21s | |
| CSGO-ph6mN-qdqMZ-Yi9Hh-FGStd-5OxDK | 9/14/5 | 80.4 | 0.95 | 2026-06-28 19:47:40 · 22m 18s | |
| CSGO-SmN7Q-2pEtv-9aWSJ-r7Bje-PupJN | 23/21/11 | 91.4 | 1.24 | 2026-06-15 20:15:57 · 50m 9s | |
| CSGO-vFFbZ-SrjsK-NAAFL-CbxEq-AYEyB | 18/11/8 | 104.5 | 1.53 | 2026-06-15 19:43:57 · 28m 33s | |
| CSGO-GRW4Y-GhP7Z-LEThm-YJ4rh-6DbYO | 31/21/9 | 108.6 | 1.58 | 2026-06-15 18:47:50 · 52m 55s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.