Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-36yv8-sGd4C-qvxp5-kjuXH-OoqcG | 8/17/6 | 67.8 | 0.54 | 2026-06-17 20:20:32 · 29m 0s | |
| CSGO-xHddh-M4Ckb-uWpfv-TesKn-Piq3B | 19/10/7 | 114.8 | 1.69 | 2026-06-17 19:48:52 · 27m 9s | |
| CSGO-N9JRb-hGPB8-5tDfe-nbB5W-MkuzF | 10/10/5 | 70.0 | 1.11 | 2026-06-17 19:10:10 · 35m 28s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.