Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-RQTpx-h8EvK-RUEFu-nOEXv-QWJeB | 17/11/3 | 110.8 | 1.57 | 2026-07-03 21:23:56 · 28m 2s | |
| CSGO-tmoZ2-o8dBM-FJQAT-yQBpL-ZHsyM | 31/25/10 | 118.3 | 1.51 | 2026-07-03 20:36:02 · 44m 46s | |
| CSGO-ncWka-DLaGO-Z7Vsy-VWU2G-fxF4C | 21/21/7 | 107.3 | 1.27 | 2026-07-03 19:51:54 · 39m 54s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.