Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-sB76B-cdt58-QdPQt-KEVCb-YZx9H | 14/19/6 | 67.7 | 0.87 | 2026-07-03 21:13:12 · 44m 34s | |
| CSGO-mEWtX-9v4Bx-a6ete-YFAdH-Zc8zP | 14/11/5 | 89.2 | 1.28 | 2026-07-03 20:37:45 · 29m 3s | |
| CSGO-Gh9zX-7n4zk-ZBn5A-KAKfV-7Qh8E | 16/13/7 | 85.5 | 1.28 | 2026-07-03 19:46:34 · 38m 19s | |
| CSGO-UcyEv-aXDaD-OYucm-eq7KB-nKurD | 14/17/5 | 75.5 | 0.99 | 2026-07-01 14:45:02 · 31m 39s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.