Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-L6fbA-H3F9f-QZ9xy-N4JLY-FHtdA | 5/16/7 | 51.5 | 0.43 | 2026-06-22 14:17:07 · 33m 6s | |
| CSGO-N9k2q-Gj2ZU-bJxv7-JMMRG-2T88F | 18/17/6 | 104.0 | 1.25 | 2026-06-22 13:37:59 · 36m 8s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.