Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-SGXZb-U2qWS-xhX7e-DDAKe-cP5mA | 12/11/4 | 66.0 | 1.11 | 2026-07-03 21:13:48 · 33m 42s | |
| CSGO-tYLbA-DvSmS-iJx4U-ck2Wt-A3VTB | 8/15/12 | 95.9 | 0.86 | 2026-07-03 19:43:16 · 34m 43s | |
| CSGO-eVKdx-xCVcY-OJ8jL-8u24N-LJOMB | 15/19/9 | 80.7 | 0.99 | 2026-07-03 18:56:22 · 38m 59s | |
| CSGO-mAGLz-vGbHn-7uwEn-RUs2c-SZYML | 11/17/8 | 57.4 | 0.80 | 2026-07-03 18:08:29 · 39m 8s | |
| CSGO-NV9dq-k6Adu-hB5N9-pOvFH-Vxw5G | 14/16/3 | 54.9 | 0.89 | 2026-06-20 20:56:12 · 39m 40s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.