Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-sM53v-ytsxM-JA3J2-TNLq7-ZeQ3A | 25/15/8 | 120.4 | 1.66 | 2026-07-03 18:11:08 · 38m 50s | |
| CSGO-CVUd3-822S2-2zvKd-uaUq4-LMXDJ | 16/17/6 | 76.5 | 1.02 | 2026-06-20 18:20:01 · 35m 24s | |
| CSGO-pqUu7-Cdd75-J5ZX8-4WNPN-CnF8D | 12/16/9 | 60.4 | 0.91 | 2026-06-13 20:46:38 · 31m 12s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.