Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-3okP5-nAxHr-EcXKH-NJb7o-AsFiJ | 12/15/11 | 79.1 | 1.07 | 2026-07-03 14:19:10 · 28m 43s | |
| CSGO-znLUd-bAqHn-NDQEU-pH7aS-imoUE | 20/18/1 | 89.2 | 1.19 | 2026-07-03 13:41:02 · 34m 49s | |
| CSGO-TvGm7-wyfWn-eCV2B-CQ42F-wyjjD | 19/13/5 | 102.5 | 1.47 | 2026-07-03 12:58:07 · 34m 51s | |
| CSGO-mpSnh-u4BhN-p7PLJ-QiKyT-DmAEB | 17/17/7 | 92.5 | 1.25 | 2026-07-03 12:21:52 · 33m 33s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.