Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-WyaNJ-CtETy-2cDS3-9ct7C-QdvLA | 25/15/1 | 95.3 | 1.44 | 2026-07-03 01:20:48 · 41m 25s | |
| CSGO-GCHLa-fYBeL-pOQzR-JuBio-dDWPA | 16/17/2 | 60.6 | 0.86 | 2026-07-02 03:01:16 · 35m 48s | |
| CSGO-YPaku-kF26J-9oyah-CtbNm-dhLfN | 18/17/4 | 81.2 | 1.13 | 2026-06-29 01:55:48 · 41m 57s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.