Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-YFkHB-5FKoS-z8f4x-SsKjd-cts4N | 32/20/8 | 114.8 | 1.67 | 2026-07-02 21:27:32 · 47m 42s | |
| CSGO-jZZwj-njjkk-U7W4L-EP9n4-OqTiA | 20/9/4 | 138.7 | 2.09 | 2026-06-24 22:20:04 · 22m 26s | |
| CSGO-LbS4t-WKfNd-Vv6se-4cGEq-vsCxH | 19/14/5 | 91.3 | 1.37 | 2026-06-24 21:40:03 · 36m 27s | |
| CSGO-92QKO-vY8Lr-vFvQ8-OReFL-mxF4C | 6/12/6 | 61.8 | 0.70 | 2026-06-24 21:12:05 · 25m 7s | |
| CSGO-ttbFO-FxQZ5-Ey6AE-2KckZ-FvxfF | 17/11/1 | 81.8 | 1.45 | 2026-06-24 20:43:23 · 25m 54s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.