Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-drjXN-QspQO-EuQmh-q8jVb-D6syM | 13/16/2 | 62.8 | 0.86 | 2026-07-03 17:58:01 · 36m 32s | |
| CSGO-pmsht-JZKGP-SmdnY-EoqB7-izQqJ | 13/15/2 | 57.3 | 0.93 | 2026-07-02 18:41:25 · 26m 7s | |
| CSGO-qCnBi-MkKwJ-2u75i-r4erW-EQM6H | 8/18/10 | 61.7 | 0.70 | 2026-06-22 16:12:22 · 37m 48s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.