Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-K8JyJ-jrs2s-EsEDT-YkKre-Njp7C | 11/17/17 | 81.7 | 0.92 | 2026-07-03 20:13:12 · 34m 31s | |
| CSGO-TphtW-4kcKG-7dosf-WdQOJ-q8tCQ | 18/14/4 | 98.7 | 1.30 | 2026-07-03 19:31:31 · 32m 28s | |
| CSGO-Ln73R-wsMLX-nW7j5-kQQPp-PNv5G | 8/18/4 | 61.7 | 0.58 | 2026-07-03 18:58:08 · 29m 58s | |
| CSGO-HhWzu-bQyRw-U7OAu-rYM3e-94n6J | 11/16/7 | 63.9 | 0.93 | 2026-07-02 19:57:44 · 28m 59s | |
| CSGO-ro2Cr-XCnnQ-MVhAW-koeEh-2iEBM | 16/20/10 | 83.7 | 1.02 | 2026-07-02 19:11:06 · 40m 16s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.