Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-Lde7E-rBFGd-JvzqQ-hdd9Z-YGwPB | 14/17/5 | 80.2 | 0.91 | 2026-06-26 15:39:03 · 38m 37s | |
| CSGO-Hkp2U-GTntS-G7tA2-d8uO9-dyLwF | 20/21/5 | 76.6 | 0.96 | 2026-06-19 08:47:54 · 54m 23s | |
| CSGO-YrOkr-deH4x-Sk4GT-jbYM3-WWPUD | 13/17/8 | 67.4 | 0.95 | 2026-06-18 17:45:25 · 38m 35s | |
| CSGO-Om8eY-pWywS-sepbM-4LbuA-UqTiA | 20/17/7 | 93.7 | 1.29 | 2026-06-18 16:50:53 · 43m 24s | |
| CSGO-FNL2T-hhYbK-TPSYq-drdan-QtjPK | 16/16/4 | 80.9 | 1.16 | 2026-06-18 14:06:39 · 33m 10s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.