Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-xV7FH-Q6j7B-cvbpx-y3OLV-3ZPmH | 17/18/2 | 68.8 | 0.96 | 2026-07-04 21:37:22 · 32m 52s | |
| CSGO-YWY6m-MT7pT-qBuMX-5pJqm-TYTSH | 11/13/7 | 77.7 | 0.99 | 2026-07-03 22:53:29 · 33m 57s | |
| CSGO-iThjE-2YbLN-Bs95C-Oae5F-h99PL | 5/13/4 | 55.0 | 0.52 | 2026-07-03 22:26:25 · 20m 8s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.