Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-wpPrq-k5aqq-dwMuc-4oLMK-hTsdA | 10/17/7 | 56.3 | 0.69 | 2026-07-04 17:11:57 · 32m 50s | |
| CSGO-LGnMv-BmvSh-jrm5Y-zXBcN-L8urD | 20/15/7 | 111.9 | 1.45 | 2026-06-14 18:01:56 · 33m 46s | |
| CSGO-LzmpX-e7Gyp-nh4yE-LSFq2-VMqBE | 10/13/2 | 61.9 | 0.74 | 2026-06-14 17:36:45 · 22m 11s | |
| CSGO-rDJGS-YEsMX-CBtEq-hyRZT-6QaJD | 20/20/4 | 72.5 | 1.09 | 2026-06-14 16:47:04 · 45m 9s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.