Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-75TNS-2ummN-bCpAo-2VFCR-yROEL | 20/6/6 | 157.5 | 2.37 | 2026-06-19 21:55:35 · 16m 16s | |
| CSGO-SvKTf-cQvhZ-XVAdz-BtzES-7aUeL | 4/14/1 | 43.5 | 0.24 | 2026-06-17 20:43:17 · 24m 26s | |
| CSGO-dBtjW-NfTAn-TnZs5-myAaF-Yo9aC | 3/16/0 | 26.5 | -0.03 | 2026-06-17 20:07:18 · 28m 54s | |
| CSGO-5q3JP-3hwaS-tGYwe-nzEBv-N3MAK | 10/14/3 | 69.8 | 0.91 | 2026-06-10 20:49:15 · 19m 35s | |
| CSGO-8OhM3-iQB8K-3L5HY-Ghrm8-qTY2Q | 15/20/4 | 62.9 | 0.77 | 2026-06-10 20:04:16 · 42m 53s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.