Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-P3DNc-hc5Ua-7J4eh-GWxu7-SAPcF | 21/14/3 | 99.8 | 1.43 | 2026-06-30 23:59:48 · 38m 14s | |
| CSGO-GkVKp-t2Jvd-cnGEi-MdiyE-4Sm6J | 10/16/3 | 51.9 | 0.61 | 2026-06-30 23:03:30 · 36m 45s | |
| CSGO-RCmhT-TbfxT-QF79E-5TsDw-CrahQ | 11/7/5 | 74.4 | 1.35 | 2026-06-30 22:37:45 · 20m 12s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.