Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-YtVAG-iveRj-ZUNE7-4JCEJ-kScRF | 7/19/5 | 46.0 | 0.58 | 2026-07-03 22:23:34 · 28m 53s | |
| CSGO-JWFOr-mkTdd-vEbCc-G4LJX-5GafE | 11/18/4 | 55.6 | 0.75 | 2026-07-03 21:40:39 · 37m 17s | |
| CSGO-8NWy3-xEOkV-BEp7J-Ew4pT-4kJ9P | 12/14/7 | 68.3 | 0.98 | 2026-06-27 21:55:25 · 38m 30s | |
| CSGO-8Gu4G-ZaNje-jNNs7-N3UYy-NVddJ | 8/10/9 | 66.9 | 1.07 | 2026-06-27 21:29:28 · 23m 9s | |
| CSGO-xqsho-42WUn-WLoOW-ejzr2-62KLH | 12/5/1 | 87.9 | 1.56 | 2026-06-27 21:08:35 · 18m 5s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.