Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-pCZdp-tiWDk-4TCnR-VbLUj-LiHvM | 26/15/6 | 115.9 | 1.67 | 2026-06-29 19:37:06 · 39m 42s | |
| CSGO-3Gs4H-rWHjX-mtmmT-aicuH-VnUaK | 26/11/1 | 112.0 | 1.70 | 2026-06-29 18:49:08 · 35m 45s | |
| CSGO-knR7f-M4UBR-CWV4f-i7sf8-ipxMM | 10/14/8 | 54.1 | 0.95 | 2026-06-29 18:11:25 · 32m 27s | |
| CSGO-vobOr-zKkku-cjxui-EKdOc-sY2tJ | 21/14/4 | 90.5 | 1.37 | 2026-06-28 19:31:26 · 39m 40s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.