Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 6 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-QqtAG-A3Kwr-W4FKH-idRsu-N3MAK | 14/19/3 | 58.5 | 0.89 | 2026-07-03 00:08:41 · 42m 56s | |
| CSGO-VL4hQ-k9eT8-zakPj-nuhjV-XF95Q | 10/15/7 | 71.0 | 0.90 | 2026-07-02 23:25:44 · 37m 51s | |
| CSGO-f2ztv-MDrQW-5pDi8-GZpUo-qhjTL | 15/23/2 | 44.1 | 0.60 | 2026-07-02 22:27:42 · 50m 47s | |
| CSGO-Z6nZE-dZNmy-PZUBc-cMeiY-bQAfD | 11/17/3 | 47.1 | 0.72 | 2026-07-02 21:33:46 · 41m 2s | |
| CSGO-dOZyZ-UVWsL-9wJGx-ZhXTK-co3mA | 11/16/2 | 49.0 | 0.75 | 2026-07-02 20:52:49 · 34m 56s | |
| CSGO-488mr-CL5VC-aGv58-sWaMk-ZDxHL | 12/11/8 | 68.1 | 1.06 | 2026-06-30 20:12:52 · 35m 22s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.