Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-M5cxe-WS4Rs-OGx4W-Peu9T-vaChP | 9/17/3 | 42.5 | 0.61 | 2026-07-12 16:08:19 · 33m 39s | |
| CSGO-PMAh4-OZLz5-KqeXE-XGaR6-ZeQ3A | 17/17/8 | 96.8 | 1.25 | 2026-06-29 19:31:12 · 33m 12s | |
| CSGO-KLB4P-A2PLY-jHuCn-nDEVN-A8wwQ | 10/12/5 | 55.7 | 0.88 | 2026-06-27 22:57:21 · 25m 34s | |
| CSGO-GEDH2-Kujho-Vtcu3-VsB3u-y2DVF | 11/18/8 | 65.5 | 0.82 | 2026-06-27 22:24:04 · 30m 18s | |
| CSGO-v6t6M-jAvDc-bEQ9L-eFa7r-Q4zAC | 9/11/8 | 86.1 | 1.05 | 2026-06-27 21:58:15 · 23m 10s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.