Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-saBV7-hnRBV-brUZx-3Zvab-FkBAA | 5/13/1 | 28.6 | 0.31 | 2026-07-04 18:11:00 · 25m 24s | |
| CSGO-NP5Hk-GRFJo-xV5Zo-RkhJd-84fGH | 11/19/4 | 53.3 | 0.73 | 2026-07-03 17:33:46 · 33m 21s | |
| CSGO-QNt4P-2LxQO-soSSc-Achtw-cW9LK | 18/16/5 | 93.6 | 1.23 | 2026-07-01 17:15:17 · 34m 22s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.