Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 6 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-rT6rQ-fuGMM-Fs69e-dJ7xp-jhLfN | 16/26/7 | 59.7 | 0.80 | 2026-07-01 07:56:53 · 54m 20s | |
| CSGO-D39Ds-CHhrJ-S3Mqk-mx6qJ-9cEZG | 7/6/3 | 50.1 | 0.97 | 2026-07-01 07:30:03 · 21m 38s | |
| CSGO-YG34r-hbRLv-8UR7Q-ozPYo-ytqxA | 9/16/2 | 45.4 | 0.56 | 2026-06-24 19:35:55 · 25m 53s | |
| CSGO-YAFmn-ZDdoS-WNmMW-CNQUW-KG6KQ | 5/16/3 | 53.1 | 0.35 | 2026-06-24 19:07:37 · 23m 31s | |
| CSGO-oOKDA-RCGpS-2Yef3-3O9EP-ZbaEC | 7/14/7 | 65.8 | 0.68 | 2026-06-24 18:34:08 · 29m 29s | |
| CSGO-35bEm-Ph735-wewJL-AToc7-myBcO | 13/13/2 | 70.6 | 0.99 | 2026-06-24 18:02:44 · 28m 22s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.