Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-NxmOt-HtdXL-npQkA-E5qGF-Gd5FP | 9/16/8 | 68.4 | 0.77 | 2026-06-28 22:44:53 · 45m 43s | |
| CSGO-jarHD-KG5uu-EMUCK-L7wtY-Ua7WB | 18/14/5 | 98.1 | 1.27 | 2026-06-15 18:47:01 · 38m 54s | |
| CSGO-dDFVU-oBZKS-ydmde-o4rZx-SMOtQ | 23/21/8 | 95.4 | 1.27 | 2026-06-06 16:52:17 · 50m 51s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.