Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-AhQ9m-Jfqm9-nZPyx-iUrmw-BrApF | 8/15/3 | 62.1 | 0.69 | 2026-06-22 18:31:36 · 27m 51s | |
| CSGO-r36Rv-R5nww-GCCwD-PiRZ7-H2WPA | 13/15/1 | 70.2 | 1.04 | 2026-06-17 19:33:19 · 25m 29s | |
| CSGO-Djabf-OqTGW-vZY7Q-p9jOu-vWwvE | 15/19/11 | 67.8 | 0.95 | 2026-06-17 18:36:28 · 53m 51s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.