Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-k2Us6-VxOGc-TwSyD-38OLr-q3SiA | 22/12/5 | 77.3 | 1.59 | 2026-06-30 19:13:12 · 30m 23s | |
| CSGO-jfWqx-4pVhi-M4RiD-3mU2e-hOGSQ | 23/11/5 | 117.2 | 1.85 | 2026-06-29 19:37:06 · 28m 2s | |
| CSGO-8Cq7x-HoGPc-OJmU5-xakAC-8TryM | 11/16/6 | 66.8 | 0.85 | 2026-06-28 14:27:29 · 41m 37s | |
| CSGO-vpoGx-toXyR-xJbVp-zXGhX-4GUrC | 7/18/8 | 70.7 | 0.58 | 2026-06-26 21:49:49 · 29m 45s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.