Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-CodUE-Gta86-tEDPe-BZznu-B3bJD | 14/17/6 | 64.2 | 1.00 | 2026-07-02 20:40:06 · 40m 5s | |
| CSGO-xNUow-LVCOM-vWfUh-bfOVn-xiHeB | 15/12/8 | 99.8 | 1.26 | 2026-07-02 20:07:53 · 30m 26s | |
| CSGO-oGNta-e5ejk-tyLvJ-DJAhX-Bb4mA | 19/18/10 | 94.3 | 1.27 | 2026-06-30 23:49:15 · 38m 52s | |
| CSGO-ypuGt-kTSY9-VrxjD-84J8L-PxXHK | 16/18/6 | 90.8 | 1.01 | 2026-06-30 23:10:41 · 35m 49s | |
| CSGO-2tPPi-cTZOW-wfBY4-9Oc9E-scvaL | 16/17/8 | 78.6 | 1.17 | 2026-06-28 19:18:56 · 29m 9s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.