Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-H4Wdj-EGWh4-UGFP6-PhAqw-zWq7C | 14/9/3 | 61.0 | 1.20 | 2026-07-02 18:08:17 · 36m 16s | |
| CSGO-9QCOb-Nq5vV-Bs3nw-WoVzp-WhUzE | 13/12/7 | 85.0 | 1.12 | 2026-06-28 19:40:52 · 35m 58s | |
| CSGO-85UOj-fdBq8-nhJxf-v8MKA-id5yD | 7/9/3 | 39.9 | 0.88 | 2026-06-27 22:41:52 · 25m 0s | |
| CSGO-X9oh9-sOqOh-si35U-Rafuk-LXpRP | 12/13/8 | 55.9 | 1.03 | 2026-06-27 19:34:32 · 43m 2s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.