Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-U3bRf-cZm4v-wixjv-zw57w-pWX9G | 14/23/6 | 61.7 | 0.75 | 2026-07-01 20:03:57 · 43m 41s | |
| CSGO-e2Kbo-szYiW-PPO3n-Kw4aM-qc6uC | 11/15/3 | 62.6 | 0.83 | 2026-07-01 16:47:45 · 27m 44s | |
| CSGO-6J9ON-Ep5Nx-NKU36-CtdNZ-zQJLH | 15/11/3 | 90.7 | 1.32 | 2026-06-22 17:50:45 · 34m 36s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.