Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-BPH4t-WMVpE-L45nm-8cyeh-tDDmQ | cs_alpine |
23/17/5 | 96.4 | 1.42 | 2026-07-07 19:45:22 · 36m 20s |
| CSGO-BbZyt-3wJr7-cqfe7-rTnBF-OycBN | 10/8/11 | 82.8 | 1.35 | 2026-07-07 19:21:51 · 20m 0s | |
| CSGO-8Fy4T-pCBc7-xereP-LjfLx-Nf78F | 9/9/3 | 64.2 | 0.98 | 2026-07-05 21:20:00 · 29m 55s | |
| CSGO-Hytbn-RVE54-Cv8LA-QRWaS-qkSSH | 11/11/3 | 49.1 | 0.93 | 2026-07-05 20:44:30 · 32m 5s | |
| CSGO-eUCWU-hZX5K-j6vjt-rhKuu-oCO2G | 13/5/7 | 70.6 | 1.64 | 2026-07-05 20:08:04 · 25m 42s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.