Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-asFCC-nZHjd-qqpKU-4B7Jr-MWjXM | 1/14/0 | 6.6 | -0.31 | 2026-06-25 17:25:00 · 18m 20s | |
| CSGO-cX35n-9JBWz-Fri56-XwJ72-ZLhnL | 9/6/3 | 54.5 | 1.23 | 2026-06-25 16:58:12 · 23m 34s | |
| CSGO-oaXYG-VvLap-6zZKX-SpNhZ-euQFE | 16/12/5 | 62.1 | 1.22 | 2026-06-19 07:12:30 · 33m 56s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.