Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-Xz8z7-pNecM-jN23V-G3kc3-cfP7B | 18/9/5 | 96.7 | 1.68 | 2026-07-08 04:00:31 · 25m 9s | |
| CSGO-WXso8-A2Nsw-6b3GH-Y8LGe-pZG8D | 27/14/5 | 150.9 | 2.02 | 2026-07-08 03:19:11 · 28m 13s | |
| CSGO-DkipB-2CNkJ-PUyFE-EYVcT-nwAAA | 25/14/5 | 126.7 | 1.69 | 2026-07-01 20:58:23 · 29m 38s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.