Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-LzOFY-kzFpX-G66rf-HKBHq-u2dOQ | 21/16/4 | 116.9 | 1.32 | 2026-07-05 18:57:18 · 39m 25s | |
| CSGO-FhdbO-io7ub-psyjO-trc5T-DmAEB | 15/6/6 | 82.6 | 1.55 | 2026-07-02 21:00:38 · 30m 18s | |
| CSGO-wkxan-rwLod-aFKxq-Voc6T-UkrVQ | 12/18/4 | 70.7 | 0.83 | 2026-06-24 21:03:56 · 38m 29s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.