Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-tvEts-4SWBj-9uCAa-Zodrf-cP5mA | 13/15/6 | 105.9 | 1.23 | 2026-06-27 20:41:16 · 23m 17s | |
| CSGO-eHOJ2-eih74-LNwpE-52q7R-ERXoN | 33/17/4 | 124.8 | 1.93 | 2026-06-27 18:16:40 · 41m 34s | |
| CSGO-SX28a-X8CBc-qFzGo-oYEui-DYBUM | 20/12/4 | 86.7 | 1.42 | 2026-06-25 19:47:10 · 30m 4s | |
| CSGO-uXptY-6cE5u-7ddMh-pFtHU-uakoE | 15/3/2 | 90.1 | 1.85 | 2026-06-25 18:39:32 · 20m 41s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.