Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-3pLwU-yzS2s-rODj7-7HZCt-3rP3A | 24/17/2 | 71.1 | 1.29 | 2026-07-01 14:25:42 · 58m 12s | |
| CSGO-nz32m-rTnsy-W39ou-iOM35-KBdqA | 18/13/6 | 98.0 | 1.48 | 2026-06-29 14:57:22 · 33m 1s | |
| CSGO-U9fUH-rcDzR-xTUnx-ABCDo-nXWDJ | 13/13/11 | 81.4 | 1.22 | 2026-06-23 09:13:27 · 29m 6s | |
| CSGO-8PDqD-MiUUu-9ke58-3uenA-fympQ | 21/20/2 | 82.8 | 1.16 | 2026-06-23 08:19:51 · 48m 59s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.