Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-bBXdB-qpf9w-n7OFb-HTnN6-hKMkO | 4/13/3 | 34.9 | 0.36 | 2026-06-28 02:13:32 · 25m 39s | |
| CSGO-QNrh8-7OSy7-5Fhnh-qoOF4-2zYUN | 18/10/4 | 89.8 | 1.52 | 2026-06-28 00:59:33 · 31m 6s | |
| CSGO-t6KNf-PAerh-cNtWb-rpVQc-VFJPJ | 17/18/3 | 69.9 | 1.06 | 2026-06-27 16:47:53 · 35m 30s | |
| CSGO-uFR8b-HUwrF-Kt3ns-Fxvqt-NWqNO | 6/20/4 | 34.1 | 0.24 | 2026-06-27 16:08:00 · 34m 29s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.